;--------------------------------------------------------------------------
;AI-Fantasyft
;--------------------------------------------------------------------------
[StateDef 96600]
anim=9998
ctrl=0

[State 825]
type = assertspecial
trigger1 = 1
flag = invisible

[State 96600]
type=selfstate
trigger1=!ishelper
value=0

[State 96600]
type=varset
Trigger1=command="up"&&root,command="up"
Trigger2=command="down"&&root,command="down"
Trigger3=command="back"&&root,command="back"
Trigger4=command="fwd"&&root,command="fwd"
Trigger5=command="a"&&root,command="a"
Trigger6=command="b"&&root,command="b"
Trigger7=command="c"&&root,command="c"
Trigger8=command="x"&&root,command="x"
Trigger9=command="y"&&root,command="y"
Trigger10=command="z"&&root,command="z"
var(30)=-1

[State 96600]
Type = DestroySelf
TriggerAll=isHelper
Trigger1=root,var(30)||var(30)=-1
Trigger2=command="up"&&root,command="up"
Trigger3=command="down"&&root,command="down"
Trigger4=command="back"&&root,command="back"
Trigger5=command="fwd"&&root,command="fwd"
Trigger6=command="a"&&root,command="a"
Trigger7=command="b"&&root,command="b"
Trigger8=command="c"&&root,command="c"
Trigger9=command="x"&&root,command="x"
Trigger10=command="y"&&root,command="y"
Trigger11=command="z"&&root,command="z"

[State 96600]
Type=varset
TriggerAll=var(30)!=-1
Trigger1=root,command="up"
Trigger2=root,command="down"
Trigger3=root,command="back"
Trigger4=root,command="fwd"
Trigger5=root,command="a"
Trigger6=root,command="b"
Trigger7=root,command="c"
Trigger8=root,command="x"
Trigger9=root,command="y"
Trigger10=root,command="z"
var(30)=1

;--------------------------------------------------------------------------
;   AI action
;--------------------------------------------------------------------------
[StateDef -3]
;------------------------------------
[State -2]
type = varset
trigger1 = stateno=1540 && movehit && animelem=18,>0
var(31) = ifelse(frontedgedist<=40,2,1)

[State -2]
type = varset
trigger1 = var(31)=2
trigger1 = stateno=1425 && movehit
var(31) = 3

[State -2]
type = varset
triggerall = var(31)=1
trigger1 = p2statetype=L || p2stateno=5200 || p2stateno=5201
trigger2 = stateno=1650 || stateno=2400 || stateno=2350
trigger3 = stateno=270 && movehit
trigger4 = p2movetype=A
var(31) = 0

[State -2]
type = varset
triggerall = var(31)=2
trigger1 = p2statetype=L || p2stateno=5200 || p2stateno=5201
trigger2 = p2movetype=A
var(31) = 0

[State -2]
type = varset
triggerall = var(31)=3
trigger1 = stateno=1650 || stateno=2400 || stateno=2350
trigger2 = p2movetype=A
var(31) = 0
;==============================================================
[State -2, throwa]
type = VarSet
trigger1 = stateno=5120
var(33) = 12	
ignorehitpause = 1 

[State -2, throwb]
type = VarAdd
trigger1 = var(33)
var(33) = -1
ignorehitpause = 1

[State -2, throwa]
type = VarSet
trigger1 = var(33)<0
var(33) = 0
ignorehitpause = 1 

;==============================================================
;[State -2, 3001]
;type = DisplayToClipboard
;trigger1 = 1
;text="The value of var(31) is %d"
;params = var(31)
;ignorehitpause = 1

;==============================================================
[State -3, AI]     
type=helper
Trigger1=!NumHelper(96600)          
Trigger1=RoundState=2
Trigger1=alive
Trigger1=var(30)=0
Trigger1=(PrevStateNo=[191,194])||PrevStateNo=5900            
Trigger1=ctrl&&stateno=0
helpertype=normal
name="AI"
stateno=96600
ID=96600
pos=9999,9999            
keyctrl=1                
pausemovetime=2147483647          
supermovetime=2147483647           
persistent = 0               


[State -3,96600]
type=changestate                  
Trigger1= ishelper(96600)        
Trigger1= stateno!=96600
value=96600

[State -2, 0]  
type = varset
TriggerAll = !var(30)
TriggerAll = RoundState = [1,2]      
Trigger1  = Command = "AI0"  || Command = "AI1"  || Command = "AI2"
Trigger2  = Command = "AI3"  || Command = "AI4"  || Command = "AI5"
Trigger3  = Command = "AI6"  || Command = "AI7"  || Command = "AI8"
Trigger4  = Command = "AI9"  || Command = "AI10" || Command = "AI11"
Trigger5  = Command = "AI12" || Command = "AI13" || Command = "AI14"
Trigger6  = Command = "AI15" || Command = "AI16" || Command = "AI17"
Trigger7  = Command = "AI18" || Command = "AI19" || Command = "AI20"
Trigger8  = Command = "AI21" || Command = "AI22" || Command = "AI23"
Trigger9  = Command = "AI24" || Command = "AI25" || Command = "AI26"
Trigger10 = Command = "AI27" || Command = "AI28" || Command = "AI29"
Trigger11 = Command = "AI30" || Command = "AI31" || Command = "AI32"
Trigger12 = Command = "AI33" || Command = "AI34" || Command = "AI35"
Trigger13 = Command = "AI36" || Command = "AI37" || Command = "AI38"
Trigger14 = numhelper(96600)               
Trigger14 = helper(96600),var(30)          
var(30) = 1             
ignorehitpause = 1

; win, stop moving
[State -2]
type = ChangeState
value = 0
triggerall = var(30) && statetype!=A && ctrl
trigger1 = Win = 1
;=============================================
[State -2]
type = ChangeState
value = 1525
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2bodydist x<=45
trigger1 = stateno=270 && movehit

[State -2]
type = ChangeState
value = ifelse(power>=2000 && random<=666,2400,ifelse(power>=1000 && random<=666,2350,1650))
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A && p2movetype=H
triggerall = p2bodydist x<=80
trigger1 = var(31)=3 && stateno=270 && movehit

[State -2]
type = ChangeState
value = 400
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2movetype=H
triggerall = p2bodydist x<=40
trigger1 = var(31)=1 && ctrl

[State -2]
type = ChangeState
value = 270
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = ctrl
triggerall = p2bodydist x<=30
triggerall = enemy,vel y>=0
trigger1 = (p2dist y=[-45,-35]) && var(31)=2
trigger2 = (p2dist y=[-60,-45]) && var(31)=3

[State -2]
type = ChangeState
value = 1425
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2bodydist x<=30
triggerall = var(31)=2
trigger1 = stateno=270 && movehit
;=============================================
[State -2]
type = ChangeState
value = ifelse(moveguarded && numproj,1300,ifelse(moveguarded && !numproj,1000+(random<=500)*10,1600+(power>=1000 && random<=666)*700))
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
trigger1 = stateno=215 && movecontact

[State -2]
type = ChangeState
value = ifelse(power>=2000 && random<=666,2150+(random<=500)*100,2100+(random<=500)*100)
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = power>=1000
triggerall = random<=333
trigger1 = (stateno=270 || stateno=250) && movehit

[State -2]
type = ChangeState
value = 215
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = random<=200
trigger1 = (stateno=270 || stateno=250) && movehit

[State -2]
type = ChangeState
value = 1525
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
trigger1 = (stateno=270 || stateno=250) && movehit

[State -2]
type = ChangeState
value = ifelse(power>=2000 && random<=666,2400,1650+(power>=1000 && random<=600)*700)
triggerall = var(30) && !var(31)
triggerall = statetype!=A
trigger1 = (stateno=270 || stateno=250) && movehit

[State -2]
type = ChangeState
value = 215+(p2statetype=S && random<=666)*785
triggerall = var(30) && !var(31)
triggerall = statetype!=A
trigger1 = (stateno=270 || stateno=250) && movecontact

[State -2]
type = ChangeState
value = ifelse(power>=2000 && var(31) && random<=666,2400,1650+(power>=1000 && random<=666)*700)
triggerall = var(30)
triggerall = statetype!=A
triggerall = p2statetype=A || var(31)
trigger1 = stateno=400 && movehit

[State -2]
type = ChangeState
value = 1525
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
triggerall = p2bodydist x<=45
triggerall = random<=500
trigger1 = stateno=400 && movehit

[State -2]
type = ChangeState
value = 1600
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A
trigger1 = stateno=400 && movehit

[State -2]
type = ChangeState
value = 1000+(random<=500)*10
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = !numproj
trigger1 = stateno=400 && movecontact

[State -2]
type = ChangeState
value = 400
triggerall = var(30) && !var(31)
triggerall = statetype!=A
trigger1 = stateno=420 && movecontact

[State -2]
type = ChangeState
value = 1000
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = !numproj
trigger1 = stateno=460 && movecontact
trigger2 = stateno=460 && !movecontact && animelem=4,0
trigger3 = stateno=280 && movecontact
trigger4 = stateno=280 && !movecontact && time=25
;======================================================
[State -1]
type = ChangeState
value = 850
triggerall = var(30)
triggerall = !var(31)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2movetype!=H
triggerall = p2stateno!=[5030,5999]
triggerall = p2stateno!=[150,155]
triggerall = p2bodydist x<=15
trigger1 = backedgedist<=80 && p2bodydist x<0

[State -1]
type = ChangeState
value = 800
triggerall = var(30)
triggerall = !var(31)
triggerall = statetype=S || statetype=C
triggerall = ctrl
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2movetype!=H
triggerall = p2stateno!=[5030,5999]
triggerall = p2stateno!=[150,155]
triggerall = p2bodydist x<=15
trigger1 = frontedgedist<=80 && p2bodydist x<0

[State -2]
type = ChangeState
value = ifelse(random<=666 && power>=2000,2150,2100)
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=[5040,5999]
triggerall = ctrl
triggerall = p2bodydist x<30
triggerall = power>=1000
trigger1 = p2movetype=A && enemy,vel x>0 && random<=300
trigger2 = p2movetype=A && p2stateno<1000 && random<=250
trigger3 = var(33) && p2movetype=A && random<=300
trigger4 = p2movetype=A && p2stateno>=1000 && random<=200

[State -2]
type = ChangeState
value = 2350
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=A && p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x=[20,60]
triggerall = power>=1000
trigger1 = enemy,pos y=[-70,-50]
trigger1 = enemy,vel x>=0 && enemy,vel y>=0 && random<=260

[State -2]
type = ChangeState
value = 1650
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=A && p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x=[10,60]
triggerall = power>=1000
trigger1 = enemy,pos y=[-60,-30]
trigger1 = enemy,vel x>=0 && enemy,vel y>=0 && random<=333

[State -2]
type = ChangeState
value = 1000
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x>=60
triggerall = !numproj
trigger1 = p2stateno=5120 && random<=333

[State -2]
type = ChangeState
value = 1000+(random<=500)*10
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = !numproj && !enemy,numproj
triggerall = p2bodydist x>=80
triggerall = p2bodydist x<=140 && p2statetype!=A || p2bodydist x>140
trigger1 = p2movetype=A && random<=300
trigger2 = p2movetype!=A && random<=100

[State -2]
type = ChangeState
value = 1230
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=A
triggerall = p2stateno!=[5040,5999]
triggerall = ctrl
triggerall = p2bodydist x<=20
triggerall = random<=300
trigger1 = enemy,pos y<=-50 && enemy,vel y>0
trigger2 = enemy,pos y<=-20 && enemy,vel y<0

[State -2]
type = ChangeState
value = 420
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=S
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x<=30
trigger1 = p2stateno=[120,169]

[State -2]
type = ChangeState
value = 460
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x=[60,90]
triggerall = !enemy,numproj
trigger1 = p2movetype=A && p2stateno>1000 && random<=400
trigger2 = p2movetype=I && p2stateno<200 && random<=240

[State -2]
type = ChangeState
value = 260
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=C
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x=[60,90]
triggerall = !enemy,numproj
trigger1 = p2statetype=A && enemy,vel y>0 && (enemy,pos y=[-60,-40]) && random<=333
trigger2 = p2statetype=S && p2movetype=I && random<=150
trigger3 = p2statetype=S && p2movetype=A && p2stateno<1000 && random<=333

[State -2]
type = ChangeState
value = 280
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x=[40,60]
triggerall = !enemy,numproj
trigger1 = p2movetype=A && p2stateno<1000 && random<=400
trigger2 = p2movetype=I && random<=200

[State -2]
type = ChangeState
value = 215
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype=C
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x=[50,70]
triggerall = !enemy,numproj
trigger1 = p2movetype=A && random<=200
trigger2 = p2movetype!=A && random<=150

[State -2]
type = ChangeState
value = 400
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x<=40
trigger1 = p2stateno=100 || p2stateno=52 && random<=333
trigger2 = p2movetype=H
trigger3 = p2movetype=I && p2stateno>=200 && random<=200
trigger4 = p2movetype=A && p2stateno<1000 && random<=500
trigger5 = p2movetype=A && p2stateno>=1000 && random<=210
trigger6 = p2movetype=I && p2stateno<200 && random<=230

[State -2]
type = ChangeState
value = 270
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x<=25
trigger1 = p2stateno=100 || p2stateno=52 && random<=200
trigger2 = p2movetype=H
trigger3 = p2movetype=I && p2stateno>=200
trigger4 = p2movetype=A && p2stateno<1000 && random<=400
trigger5 = p2movetype=A && p2stateno>=1000 && random<=200
trigger6 = p2movetype=I && p2stateno<200 && random<=220

[State -2]
type = ChangeState
value = 630
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x<=50
triggerall = p2dist y=[-30,60]
trigger1 = 1

[State -2]
type = ChangeState
value = 660
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2statetype!=A && p2statetype!=L
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x<=65
triggerall = pos y=[-40,-20]
triggerall = vel y>=0
trigger1 = p2statetype=C || p2statetype=S && random<=500

[State -2]
type = ChangeState
value = 640
triggerall = var(30) && !var(31)
triggerall = statetype=A
triggerall = p2stateno!=5120 && p2stateno!=5200 && p2stateno!=5201
triggerall = ctrl
triggerall = p2bodydist x<=45
trigger1 = (p2statetype=S || p2statetype=C) && (pos y=[-40,-20]) && vel y>=0
trigger2 = p2statetype=A && (p2dist y=[-10,65])

;===============================================
[State -1]
type = ChangeState
value = 120
triggerall = var(30) && !var(31)
triggerall = ctrl
triggerall = statetype!=A
Trigger1 = enemy,numproj && var(33)

[State -1]
type = ChangeState
value = 100
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=40
triggerall = stateno!=100 && stateno!=20
triggerall = p2stateno!=5120
triggerall = !enemy,numproj
triggerall = p2statetype!=A
trigger1 = p2bodydist X >=30 && p2movetype=H && random<=170
trigger2 = p2bodydist X >=30 && p2movetype!=A && p2stateno>=200 && random<=180 && p2statetype!=A
trigger3 = p2statetype=L && random<=500

[State -2]
type = ChangeState
value = 40
triggerall = var(30) && !var(31)
triggerall = ctrl
triggerall = statetype!=A
trigger1 = p2stateno=52 && (p2dist x=[0,40])
trigger2 = p2bodydist x<=40 && random<=400 && p2stateno=5120 && enemy,time>=3
trigger3 = (p2bodydist x=[0,60]) && random<=100 && frontedgedist<=70 && p2stateno=5201
trigger4 = (p2bodydist x=[0,60]) && random<=100 && backedgedist<=70 && p2stateno=5201
trigger5 = p2bodydist x>=40 && random<=150 && p2movetype!=A && p2statetype!=A && p2statetype!=L
trigger6 = (p2bodydist x=[0,80]) && (p2stateno=[0,699])&& p2movetype=A && random<=360 && p2statetype=C
trigger7 = backedgedist<=50 && p2stateno=5120 && (p2bodydist x=[0,30])
trigger8 = p2movetype=A && enemy,vel x>0 && random<=300 && p2stateno>=1000
trigger9 = p2statetype=A && enemy,vel y<0 && random<=200

[State -1]
type = ChangeState
value = 120
triggerall = var(30) && !var(31)
triggerall = ctrl
triggerall = statetype != A
Trigger1 = (p2bodydist x=[0,60]) && p2dist y>=-100
Trigger1 = p2statetype=A && enemy,vel y>=0 && p2movetype=A
Trigger2 = enemy,NumProj>0
Trigger2 = InGuardDist
Trigger3 = (p2bodydist x=[0,100]) && p2movetype=A && random<=500
Trigger3 = InGuardDist

[State -1]
type = ChangeState
value = 750
triggerall = var(30) && !var(31)
triggerall = p2StateType!=L && p2StateType!=A
triggerall = StateType!=A
triggerall = P2Stateno!=[5030,5999]
triggerall = StateNo!=[150,151]
trigger1 = (p2stateno=[0,699]) && (p2bodydist x=[30,70])
trigger1 = ctrl && random<=150 && p2movetype=A && enemy,animtime>33 && p2statetype!=A
trigger2 = ctrl && enemy,numproj && p2movetype=A && p2dist x<=100 && enemy,animtime>33 && random<=160
trigger3 = ctrl && enemy,numproj && p2movetype=A && p2dist x>100 && enemy,animtime<33 && random<=60

[State -1]
type = ChangeState
value = 20
triggerall = var(30) && !var(31)
triggerall = statetype!=A
triggerall = ctrl
triggerall = stateno!=100 && stateno!=20
triggerall = prevstateno!=100
triggerall = p2stateno!=5120 && p2statetype!=L && p2statetype!=A
triggerall = enemy,numProj<=1
trigger1 = p2bodydist x >=40 && p2movetype!=A && (p2stateno=[0,4999])
trigger2 = p2movetype!=A && p2bodydist x >=20

[State -1]
type = ChangeState
value = 105
triggerall = var(30) && !var(31)
triggerall = statetype!=A 
triggerall = ctrl
trigger1 = p2stateno=5120 || p2statetype=L || p2stateno=5201 || p2stateno=5200
trigger1 = p2bodydist x=[-40,40]
trigger2 = numenemy=2 && ((enemynear(0),p2bodydist X)=[-50,50])
trigger2 = enemynear(1),stateno=5120 || enemynear(0),stateno=5120
trigger2 = backedgedist>60

[State -1]
type = ChangeState
value = 5200
triggerall = var(30) && !var(31)
triggerall = vel Y>0
triggerall = alive
trigger1 = pos y>=-10
trigger1 = stateno=5050
trigger1 = canrecover
trigger2 = pos y>=-20
trigger2 = stateno=5071

[State -1]
type = ChangeState
value = 280
triggerall = p2bodydist x=[0,40]
triggerall = var(30) && !var(31)
triggerall = power>=1000
triggerall = statetype!=A
trigger1 = prevstateno=150 || prevstateno=152
trigger1 = random<=80
trigger1 = p2stateno=[0,699]
trigger1 = backedgedist<=80 || frontedgedist<=100














